Yeah the 'player knocked' text only count the hp dealt, not shields. If an enemy had purple shields and your teammate did 100 dmg to the shields and 10 to the players health and then you did the remaining 90 hp of damage for the knock, your 'player knocked' message will display 'player knocked 90'. Shields, as in any other game, also in Apex Legends reduce damage and provide more protective cells to absorb bullet damage. But as the rarity increases, naturally the shield defense also. So damage from creatures during combat is combat damage. 119.2b Damage may be dealt as an effect of a spell or ability. The spell or ability will specify which object deals that damage. And that is direct damage from an object. So the arguments are these: Does loss of life as outlined by rule 118.3 (at top) count as being dealt damage?
- Does Shield Dmg Count Towards Damage Dealt Apex Nc
- Does Shield Dmg Count Towards Damage Dealt Apex 2
- Does Shield Dmg Count Towards Damage Dealt Apex 3
- Does Shield Dmg Count Towards Damage Dealt Apex 2017
- Does Shield Dmg Count Towards Damage Dealt Apex 2
- Does Shield Dmg Count Towards Damage Dealt Apex Mean
- So with lvl 7 Energy Shield absorbing 50% of damage, 10 points of damage would take off 5 life and 10 mana. If that same Sorceress had 8 points in Telekinesis, the mana cost would be cut to 7.5 mana. With 16 points in TK, the mana loss would only be 5, a 50% decrease.
- What is the abbreviation for Damage? What does DMG stand for? DMG abbreviation stands for Damage.
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Energy Shield[edit]
Required Level: 24
Prerequisites:Charged Bolt, Telekinesis, Lightning, Teleport, Chain Lightning
Synergies: Points in Telekinesis boost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.)
Details: Energy Shield allows the Sorceress to redirect damage from life to mana. Instead of attacks costing her life, some % of them (increasing with more points in the skill) will subtract from her mana instead.
Prerequisites:Charged Bolt, Telekinesis, Lightning, Teleport, Chain Lightning
Synergies: Points in Telekinesis boost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.)
Details: Energy Shield allows the Sorceress to redirect damage from life to mana. Instead of attacks costing her life, some % of them (increasing with more points in the skill) will subtract from her mana instead.
- The use of this skill varies a lot between Sorceresses. Since only a % of the incoming damage is redirected, this skill needs a fair amount of points to be useful.
- High hit point or low mana builds will find this less necessary or useful.
- Telekinesis improves this skill by making the damage absorption more efficient. By default, each point of damage redirect to mana consumes 2 mana points. So with lvl 7 Energy Shield absorbing 50% of damage, 10 points of damage would take off 5 life and 10 mana. If that same Sorceress had 8 points in Telekinesis, the mana cost would be cut to 7.5 mana. With 16 points in TK, the mana loss would only be 5, a 50% decrease.
Mana Cost: | 5 |
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Skill Level Progression [e] |
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Slvl | Absorbing | Duration | Slvl | Absorbing | Duration | Slvl | Absorbing | Duration | Slvl | Absorbing | Duration |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 20% Dmg | 144 | 6 | 45% Dmg | 444 | 11 | 61% Dmg | 744 | 16 | 71% Dmg | 1044 |
2 | 25% Dmg | 204 | 7 | 50% Dmg | 504 | 12 | 63% Dmg | 804 | 17 | 72% Dmg | 1104 |
3 | 30% Dmg | 264 | 8 | 55% Dmg | 564 | 13 | 65% Dmg | 864 | 18 | 73% Dmg | 1164 |
4 | 35% Dmg | 324 | 9 | 57% Dmg | 624 | 14 | 67% Dmg | 924 | 19 | 74% Dmg | 1224 |
5 | 40% Dmg | 384 | 10 | 59% Dmg | 684 | 15 | 69% Dmg | 984 | 20 | 75% Dmg | 1284 |
FAQ[edit]
Q: What does telekinesis do for energy shield?
A: Energy shield takes 2 points of mana for every point of life it absorbs. Each point you spend in telekinesis reduces this by 0.0625 point. This means that after 16 points you’re only losing half the mana compared to zero points, or one mana per absorbed life. At 20 points you’re only losing 0.75 mana per absorbed hit point.
Q: So if you get a level 32 telekinesis you’re losing no mana through energy shield?
A: No, it only works with actual invested points, so level 20 (1:0.75) is the limit.
Q: How much damage can energy shield absorb?
A: It’s capped at 95%, which is at skill level (slvl) 40. After that only the duration of energy shield increases.
Q: What is the energy shield bug?
A: It doesn’t exist. This ‘bug’ you might’ve heard about, is simply an intended change from blizzard. This change is that energy shield is now applied before resistances, meaning your mana gets drained four times as much as it used to with maxed resistances. Telekinesis doesn’t totally make up for this, but it helps.
Q: Is energy shield applied before the PvP penalty?
A: No. This is good since this means 6 times less mana draining.
Q: How do I calculate damage taken to mana and life with energy shield?
There’s a formula for that:
Damage to life = InitialDamage*(W/100)*(1-X/100)*(1-Y/100)*(1-Z/100)
- W = PvP penalty (for most, if not all attacks 17%)
- X = % resistance (or damage reduction in case of a physical attack)
- Y = % chance to block (in case of a physical attack or blockable elemental attack)
- Z = % energy shield
Fill in zero if you have zero resistance or block or damage reduction.
For example if you take 12,000 damage hit from a fire ball when dueling another sorceress with maxed telekinesis, resistances and 95% (max) energy shield:
Damage to life = 12,000*0.17*(1-0.75)*(1-0)*(1-0.95) = 25.5 life lost
For damage to mana another formula can be used:
![Does Sheild Dmg Count Towards Damage Dealt Apex Does Sheild Dmg Count Towards Damage Dealt Apex](/uploads/1/2/5/3/125388130/457588819.jpg)
Damage to mana = Damage*(2 – 0.0625x)*(W/100)
x = slvl telekinesisW = pvp penalty
Take the same example as above, with the fire ball hitting:
Damage to mana = 12,000*(2-0.0625*20)*(0.17) = 1530 mana lost
Does Shield Dmg Count Towards Damage Dealt Apex Nc
Q: Is damage to mana % effective in combination with energy shield?
A: No. Since damage to mana is now subtracted from the actual damage you take, in our fire ball example, it would take (1,500/25)*100 = 6,000% damage to mana in order to restore the lost mana. The higher your energy shield gets, the less you benefit from %damage to mana.
A formula for this is:Damage to mana/Damage to life*100 = Amount of DmgToMana% needed to fully restore lost mana
Q: Is Energy shield viable?
A: Yes, this build is very powerful in both PvM as in PvP, the main problems are getting enough damage output, and mana burn monsters in PvM.
Q: I don't get all this math, in simple language, what can ES do for me?
A: It can absorb 95% of all damage you take, given that you can keep your mana high enough. Your lost life will be very minor, but your mana takes heavy beat. Telekinesis helps reducing the cost of mana.
Q: Does energy shield absorb all attacks?
A: No, it doesn't absorb poison and open wounds. There's also reports of a bug where it doesn't absorb charge either.
Input (still) very welcome, when constructively and at least somewhat nicely brought.
v1.1:[edit]
- Fixed formulae
- Added some information
- Corrected pvp penalty
- Slightly edited layout
- Minor spelling corrections
FAQ by soepgroente
Skills[e] | ||||||
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Amazon (skill) • Bow & X-Bow • Javelin & Spear • Passive & Magic | Assassin (skill) • Martial Arts • Shadow Discip. • Traps | Barbarian (skill) • Masteries • Combat Skills • Warcries | Druid (skill) • Elemental • Shape Shift • Summoning | Necromancer (skill) • Curses • Poison & Bone • Summoning | Paladin (skill) • Combat • Def. Auras • Off. Auras | Sorceress (skill) • Cold • Fire • Lightning |
The Sorceress - Sorceress Skills[e] | |||||
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Cold Skills | Fire Skills | Lightning Skills | |||
• Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor | • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery | • Fire Bolt • Warmth • Inferno • Blaze • Fireball | • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra | • Charged Bolt • Telekinesis • Static Field • Lightning • Nova | • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery |
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Energy_Shield&oldid=27367'
Learning the best Apex Legends guns is one of the most important things to consider as you start to take the game a bit more seriously - or if you just want to lord it over your squadmates with a bit of extra knowledge.
Below, you'll find all the essential weapon stats uncovered so far, as well as our picks for the best Apex Legends weapons in each category - as well as a quick explanation of all the most exciting stuff like methodology and genuinely good-to-know things before you go diving into the numbers.
You'll be an expert at Apex Legends guns before you know it!
On this page:
Latest update (February 7th): Includes the addition of the Sentinel introduced in Season 4, changes to the Devotion, which has been changed to a Special weapon, as well as new ammo that works specifically for snipers.
Apex Legends weapons and weapon damage explained
Apex Legends has a huge swath of weapons from you to choose from, and it all depends on your style. Do you prefer to snipe people at a distance, or do you want to be up, close and personal?
Regardless, below you'll find a breakdown of weapon by category featuring all the numbers we know so far. Apex Legends updates quite consistently with new nerfs and buffs of weapons, so these may change over time.
We have a general idea of fire rate which we take into account in our section on personal picks for the best Apex Legends weapons, but if you want to make a decision for yourself, you can browse through the weapon stats charts with the raw data underneath each recommendation.
There are also a few other things to know before diving into the lovely pile of numbers below - here's a quick rundown:
- Maximum HP for any character is 200 - 100 base health plus 25 health for each level of shield (up to four, for Purple/Gold shields).
- Helmets don't add HP, but they make you more resistant to headshot damage depending on which helmet you have equipped.
- A change since release is Sniper rifles have their own ammo now - it's just called sniper ammo, and is a blue colour.
- In the damage stat tables below, if a weapon does burst damage we've noted the damage of one bullet from that burst fire, the same as it's one bullet's worth of damage for full-auto weapons.
- Similarly, for 'spread' weapons like shotguns or the Triple Take, we've counted the damage for if all projectiles hit the target successfully.
- Many - but not all - weapons can expand their magazine size with attachments found from looting, which makes a significant difference to their viability - so it's worth searching for extended magazines, in particular!
- You can view weapon damage as you're fighting in-game - there are different settings for it in the menus, but the default shows the total damage from all your hits in a burst, with a single damage number updating as you land another hit (from 16, to 32, to 48, etc.).
- This damage is also colour-coded, according to your enemy's armour, which is good to know - yellow for headshots, purple for purple/gold shields, blue for blue shields, white for common shields, and red for true damage when their shields are down. There's also a shattering sound when you smash through their shields in combat, too.
With those little bits of housekeeping out of the way, here are all the numbers and details we've confirmed for weapons so far - from our own testing in-game - and our Apex Legends weapon recommendations in each category.
Best Sniper Rifle in Apex Legends recommendation: Sentinel
Before the Sentinel, it was obvious that the Kraber .50-Cal sniper rifle was the best rifle to use. Just look at its body damage - that's enough to get knocked down with two shots. However, with the introduction of the Sentinel in Season 4, the Kraber may actually not be the best after all.
If you charge the Sentinel with a shield cell, it strips the enemy team of their shields and hits straight at their health. It's a risky move, but using it will be worth it when you're the last one standing.
Apex Legends Sniper Rifle damage stats:
Sniper Rifle | Ammo Type | Fire Rate Type | Mag Size | Body Damage | Headshot Damage | Availability |
---|---|---|---|---|---|---|
Kraber .50-Cal | Special | Bolt-Action | 4 | 145 | 297 | Supply Pods |
Triple Take | Sniper | Single | 5 | 69 | 138 | Standard |
Longbow DMR | Sniper | Single | 5 | 55 | 118 | Standard |
Charge Rifle | Sniper | Single | 4 | 90 | 116 | Standard |
Sentinel | Sniper | Single | 4 | 65 | 130 | Standard |
Best SMG in Apex Legends recommendation: Prowler
While the R-99 and Alternator both have an auto fire-rate type that's fire-rate is decent, both of them pale in comparison to the Prowler.
The Prowler's recoil isn't the greatest, but it's burst of 5 fire rate is incredibly powerful no matter if the distance is far or medium.
The body damage is also excellent, especially for those players - aka us - who aren't that great at getting headshots during the heat of battle.
Apex Legends SMG damage stats:
SMG | Ammo Type | Fire Rate Type | Mag Size | Body Damage | Headshot Damage | Availability |
---|---|---|---|---|---|---|
Prowler | Heavy | Burst of 5 | 20 | 14 | 21 | Standard |
Alternator | Light | Auto | 16 | 13 | 22 | Standard |
R-99 | Light | Auto | 18 | 11 | 18 | Standard |
Best Assault Rifle in Apex Legends recommendation: R-301
The R-301 is a weapon that you just can't go wrong with. It's great both at a medium distance or up close, and has a drop-off rate that won't leave you hankering to find a sniper rifle fast.
It's got consistent damage, and even if you're only firing from the hip, enemies can be downed with ease if your aim is on point.
Apex Legends Assault Rifle damage stats:
Assault Rifle | Ammo Type | Fire Rate Type | Mag Size | Body Damage | Headshot Damage | Availability |
---|---|---|---|---|---|---|
G7 Scout | Light | Single | 10 | 34 | 68 | Standard |
Hemlok Burst AR | Heavy | Burst / Single | 18 | 22 | 44 | Standard |
R-301 | Light | Auto / Single | 18 | 14 | 22 | Standard |
VK-47 Flatline | Heavy | Auto / Single | 20 | 19 | 38 | Standard |
Devotion | Special | Auto | 54 | 17 | 34 | Supply Pods |
Best LMG in Apex Legends recommendation: L-Star
Does Shield Dmg Count Towards Damage Dealt Apex 2
The L-Star used to be a special weapon, which meant unique ammo and an availability that relied on supply pods.
That made it a good LMG, but the best? That title used to belong to the Spitfire. With the L-Star replacing The Devotion as an Energy weapon, you'll be able to deal damage at such a fast rate that it puts the L-Star way ahead of other LMG weapons.
Does Shield Dmg Count Towards Damage Dealt Apex 3
Apex Legends LMG damage stats:
LMG | Ammo Type | Fire Rate Type | Mag Size | Body Damage | Headshot Damage | Availability |
---|---|---|---|---|---|---|
M600 Spitfire | Heavy | Auto | 35 | 18 | 36 | Standard |
L-Star | Energy | Auto | 40 | 18 | 36 | Standard |
Devotion | Special | Auto | 54 | 17 | 34 | Supply Pods |
Best Shotgun in Apex Legends recommendation: Mastiff
Despite being a special weapon, and thus being near impossible to get until late early game, the Mastiff is still one of the most consistently powerful shotguns around.
It's body damage is enough for you to try your darned hardest to grab it ASAP, and if you're good at aiming headshots? Holy moly, this gun is incredible.
Apex Legends Shotgun damage stats:
Shotgun | Ammo Type | Fire Rate Type | Mag Size | Body Damage | Headshot Damage | Availability |
---|---|---|---|---|---|---|
Mastiff | Special | Single | 4 | 144 | 288 | Supply Pods |
Peacekeeper | Shotgun | Pump action | 6 | 110 | 120 | Standard |
EVA-8 Auto | Shotgun | Auto | 8 | 63 | 80 | Standard |
Does Shield Dmg Count Towards Damage Dealt Apex 2017
Best Pistol in Apex Legends recommendation: Wingman
The Wingman has always been a pistol that would make anyone in their right mind run off in the other direction, and that still hasn't changed even with its most recent changes.
It's rate of fire is slow, but the damage is incredible and if going against someone with a steady hand.. Well, we're sure the game was good while it lasted.
Does Shield Dmg Count Towards Damage Dealt Apex 2
Apex Legends Pistol damage stats:
Does Shield Dmg Count Towards Damage Dealt Apex Mean
Pistol | Ammo Type | Fire Rate Type | Mag Size | Body Damage | Headshot Damage | Availability |
---|---|---|---|---|---|---|
Wingman | Heavy | Single | 6 | 45 | 90 | Standard |
Mozambique | Shotgun | Pump action | 3 | 45 | 66 | Standard |
P2020 | Light | Auto | 10 | 13 | 19 | Standard |
RE-45 Auto | Light | Auto | 16 | 11 | 16 | Standard |
Motion 5.4.1 dmg software. That's it for our Apex Legends weapons explainer! We also have some advice on another big choice when playing - which Apex Legends character you should choose.